About This Game With help from a tiny friend, embark on an epic journey to save the planet you once called home. Featuring many of the common beloved, physics based challenges with casual puzzle games while introducing its own role-playing-like feeling, Darkness and a Crowd really does set out to originate itself from the occasional 2D adventure platformers seen way too many times. A game that introduces the beauty of elements, leveling and unlocking new ways to complete the challenges that face ahead. While furthering progress in the game, you will continuously encounter many types of creatures each with their own unique styles of attacks. While some creatures are up close melee attackers, others may be ranged but slower. If you advance too quickly, you may find yourself in a scenario in which a few extra points could’ve made all the difference from life to death. All of these challenges aside, the beauty of the game lies in the way it carries out many functions. In common RPG games, a turn based system is used in times of battle. Darkness and a Crowd has found a way to adapt this style of turn based combat in a real time style. The most common example of this would be with the spickles. Creatures such as spickles take turns much as they would in a turn based RPG. They can be faced with the option to attack or move forward. However the choices aren’t randomized and really do rely on how close they are to their enemies. With larger spickles, they prove to be more difficult with their massive damage, however their downfall lies with how slow they move. If hit by a large spickle, your health will often drop below half, but the chances of that happening are low, depending on how well you know your enemy. Get used to memorizing when they will attack and it shouldn’t prove a problem. Throughout the game, you will begin to learn more of the lands you encounter. How these places live and breathe. Each new area should have a whole new set of laws different from another in which the world abides by. You will begin to get a feeling for the world as you help out the simple citizens of the towns. Gain a new understanding of the way these cultures interact with themselves and each other. 7aa9394dea Title: Darkness and a CrowdGenre: Action, Adventure, Indie, RPG, StrategyDeveloper:Seth AlbertusPublisher:Seth AlbertusRelease Date: 19 Dec, 2019 Darkness And A Crowd Cracked Download darkness and a crowd demo. darkness and a crowd B0.7.0 More Health, Bug fixes and a Main Menu Overhaul!: Returning. Update B0.4.1 Now Open!: With the previous update being B0.3.6, there have been a ton of new updates added to the then already exciting game.If your missing the crazy, yet somewhat relaxing fights that Darkness and a Crowd has to offer, get ready because there has been an overhaul. If your missing the fun small puzzles that you occasionally come across as well, where there's a new system in place that you'll be seeing a lot more of in the future. And if you just simply miss reading my really long paragraphs, get ready because there's even more depth in the updates section after opening up the Beta.I highly recommend when starting out the game again, to start it from a new save with the left click button as its the safest way to start out the game at any giving moment, especially after an update.Finally after a couple weeks of working on this system, the greenlight system is finally put in place for testing. Each button you press will toggle a certain set of switches in certain positions, your goal is to make all of them green.Now although this can be simplistic at first, I promise you when multiplied by even 2 or 3 more lights, it'll be more of a challenge than you'd expect. However for beginners purposes, I'm leaving it simplistic for the ideologies of "everyone wins" in current modern titles. Just wait until you get further in the game.After completing the greenlight system, you'll next be faced up against an even higher leveled Big Spickles and two of its harder minions to face. However don't worry too much, your gained experience both in game and in knowledge should make these creatures much easier. Just don't forget to save.After all of that, you'll be placed in front of a generator with a bunch of placeholder graphics, this is the next system I wish to work on. Generators will be made to shut down electrically reinforced locations, whether it be a locked door or a forcefield of some sorts, but there will always be more where those come from. The reason for generators importances while surrounding them with massive amounts of enemies is to give the player more incentive to actually defeat the harder creatures.It's a weird style of gameplay, and it's quite repetitive, but at the very core, the game is a puzzle game. When you get to the end you should get a sense of accomplishment. I got the biggest sigh of relief finishing off the final level 6 Spickle. I want everyone to feel that. Upgrading your character will start to make you feel accomplished and over powered in some areas but worried in others. You can make yourself the strongest creature alive, but I dare you to get hit once by the larger and more leveled spickles.I really hope you all enjoy the game, and by the way, I DID add another achievement, it just doesn't seem to appear after the games already been released, so the achievement hunters have finally won... this time -_-Seriously though, have fun playing the Demo. It's free so there's no reason NOT to download it. And in the long run, no reason to pirate it either I'm so proud of this and I hope you all see the amount of work going in to this. Good luck and have fun. Be sure to tell me if there's ANY bugs what so ever for me to fix in the discussions or just a simple screenshot. I stalk the pages CONSTANTLY.- Seth Albertus. Nominations are up!: Whats up?. B0.6.0 New Abilities To Test, New level cap and more!: B0.6.0For those looking for the customization and differentiation in game style aspects, I present to you the first of many abilities to come that'll allow you to designate your playstyle in whichever way you see fit. Understandably, two new abilities isn’t much, but it does show the progression that’ll arise from keeping interests high in the game. The new abilities also come with a further progression in the concepts associated with the game itself. How certain upgrades cost more points than others and require higher levels to attribute to. How different elements will focus on different styles of gameplay. With finals “finally” out of the way of progression, I’ll have more time to work on the gameplay elements of the game. All new systems aside, it's time to further progression in the story of the game and really create something the community would be proud to share. For those of you who have stayed with me for the year of development thrown on the store page, I really appreciate your consistency in attention towards the game and I can’t wait to show both old and new members of the game, what greatness they’ve been waiting for. I am still one person, but I’m one person dead set on giving you the experience you’ve ever so been waiting for.Darkness and a Crowd Battle Royale. UI Graphical Update: Although this might not be the craziest of the updates, it is a few small changes that I am quite proud of with the short amount of time that it was accomplished.What's been added?. Beta Build for all?: A chance to try out the beta?. Questions and Comments?: As I've been working on Darkness and a Crowd, I've been very curious as to what my fanbase was interested in before I added things that might be seen as unexpected or confusing for the giving theme.So in that spirit, I would like to answer any and all questions regarding the game and myself under this announcement.I love hearing what others have to say and ask about this my game. Clearing confusion is part of my job and a fun way for me to interact with my community.So shoot em at me in the comments or post to the discussion.Happy 4th by the way! :)Thanks,- Seth Albertus. New Video / First time look at gameplay!: Recently. Delayed Update: Currently, I'd like to address the my delay in posting an update. It's been taking forever and I do acknowledge that. It's been to the point where friends at school have punched me on the shoulder asking "When's the next update!?" (Thanks Donald).Well recently I have taking a little while (2 weeks) of a break before working on the game with current arising issues in my personal life and lack of inspiration.I'm about to get back on track but I just wanted to address some stuff before I forget about everything else and get engulfed in work again.I also wanted to state that there is a youtube channel to keep track of some small fun updates as well.Youtubeand just a heads up, I am by no means advertising my account or trying to get views, I really just want my community to stay informed. I could careless if anyone clicks on the link or watches a single video.What I really need to work on at the moment is a different font than the default unity fonts, a new button, better GUI layout, clearer tutorial, clearer story and most importantly, better controls.So this is all expected within the coming week, giving school has started, progress is bound to slow down, but it doesn't mean the game will be any less amazing then as expected.Thanks in advance! - Seth Albertus. IM STILL ALIIIIVE!: Happy Holidays!!!
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